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v0.0.7


Hello Mobians!

I called this version 0.0.7 because I have no idea what version it actually is. After many revisions that could be considered versions, this is just the first one I published.

General features and implemented content:

  • Game is playable up to reaching Fuchsia Hill Zone, the first proper Zone.
  • There's a window up top that displays your party's vital information.
  • The game remembers which weapon you picked as your starter weapon.
  • Basic combat is functional and equipment can alter character attributes. Characters can take Talents but they do not yet have any effect on gameplay.
  • The player can discover Hedgehog Village (which is VERY unfinished beyond its basic layout) and Sticks's burrow. (USE BENCH at Sticks's burrow for a free set of wooden weaponry.)
  • The bank ALMOST works but NOT QUITE, adn there is nothing to spend anything on.

Known bugs, errors, or incomplete aspects:

  • The clickable commands and directions are supposed to grey out and become unclickable when you leave the context they make sense in - e.g. if you move to another room, all previous directions grey out since they applied to the previous room only.
  • The game blatantly tells you when certain story aspects etc. haven't been fully written.
  • Most of the backstories are last-minute additions that don't have indepth descriptions, full character relationship changes, or all of their loadout options. (e.g. Civilian makes you pick a loadout, but only has one loadout - there will be more later to represent various job-related clothing.)
  • Some debug commands still work with debug mode turned off. Lucky for you, one of these is "dbwin" to win any fight.
  • Character creation doesn't properly filter all invalid results. In particular, the game breaks if you type in an incorrect size for an anatomy area.
  • The description of characters' privates when you look at them is still not 100% correct. For instance, looking at yourself will mention your bulge if applicable, which it isn't supposed to do.
  • When the succubus prepares her kill attack, her name is not capitalized at the start of the sentence.
  • When fighting most single enemies, the battle begins with "attack!" as opposed to "[name] attacks!" In addition, not all enemies have their names displayed properly.
  • Withdrawing from the bank is STILL not working correctly god DAMN IT. Depositing seems to work.
  • Zooey does not have a dialogue color.
  • When meeting Sticks, some of the calls to her or her boomerang weapon don't print the names correctly. (e.g. "she returns holding a blackened a boomerang")
  • Some rooms have clumsy descriptions or redundantly list objects that have not yet been marked as scenery and written more naturally into the room description.
  • Turn order is not correct because at the last minute I made turn order its own attribute (INI / Initiative) and haven't yet adjusted it for anyone but the succubus (who needs to always go first for her dialogue to make sense.) Crabmeats and Caterkillers are meant to be slower than most fresh players while Motobugs are more agile.
  • Attempting to REST anywhere except in an Adventure will cause an error. This is because the default behavior of REST passes ingame time and the time system currently isn't working properly.

Other planned features or changes in the short term:

  • Detailing the rest of the backstories and adding more options.
  • Defend, wait, flee, etc. commands for combat. (The game already supports fleeing from combat with a special response but I haven't yet added a flee command.)
  • Fully implementing Talents (which currently do literally nothing.) This includes the "weapon Talent" that changes based on what weapon type you have equipped.
  • Altering the response to using an invalid item to tell you what item it thinks you tried to use, so that you know why "use broom coin" doesn't work. (It's looking for a single item called "broom coin".)
  • Some Talents should let you retrieve the Smartypants Coin without the broom.
  • When the ship crashes, remove the Smartypants Coin and broom (or the player should be able to ditch the stupid things SOMEHOW.)
  • The beach's adventure zone needs a description. (Fuchsia Hill's should probably be updated too.)
  • The path to the plains should stop the player from continuing without drinking from the spring first. The reason there even is a spring there is that there was going to be a proper boss here which may or may not be re-implemented
  • Implement gaining rings, scrap metal, or other drops from enemies.

Next big feature:

  • Shops, which are sort of in the QSL already but have not been linked into the newer Currency and bank systems yet.

Files

Twisted Mobius (Public Build) 10 MB
Version 0.0.9b Jul 27, 2023
Twisted Mobius (Public Build) 10 MB
Version 0.0.7 Jun 08, 2022

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Comments

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Error running script: Error compiling expression 'seconds < 1': CompareElement: Operation 'LessThan' is not defined for types 'String' and 'Int32'

I get this error when trying to rest after completing the training room. Am I missing something? I do have the latest version of Quest, so I know it's not that.

I'll add this to known issues.

Resting makes use of SolaerTime, which isn't working, so I expect this error should occur almost everywhere.

The only place resting definitely won't cause an error is in an Adventure, which overrides the rest behavior to fully heal you without involving SolaerTime. Or at least this was working the last time I tested it...

err i may be a bit dense but the game really dont seem to describe itself well, what kind of content could be expected? what kind of combat system is there? is there mid combat h? status effects? will the charactor be alterable mid playthru?

Hello and thank you for your interest!

I feel like other similar games on Itch are about as self-descriptive, if not much less so, and I think the screenshots provided make the game's premise fairly clear: this is a text adventure that is not solely smut. What I definitely haven't made clear is that most major Sonic characters can be recruited as a party member, and will be possible romantic and sexual partners through building up Relationship Values or getting into hijinks together (though at this stage in the game's development this is not yet possible.)

The second screenshot shows the current state of combat, which is not fully finished but is basic turn-based RPG combat. States (status effects) will be implemented, but are not currently in.

There will likely be limited transformative options for the player character such as alterations to the size of their privates, but not changes to sex or race post-creation.

thanks for the additonal info. sorry if i come off as an asshole  but text really cant do tone well wish you the best now to get that coin... cant climb the shelves and cant shove anything around welp time to play guess the verb.

Yes, I'm aware of the issues with getting the proper syntax for the coin. Sorry about that. There's a tutorial on the Itch forums for specifically this reason.

(+1)

thanks figured it out think its really in charactor for omochao to only be of a little help... is it bad that i thought the solution was to throw him at the bookcase to knock the coin down?

Man, I love that problem solving.